Early on,
children played with simple toys like ceramic marbles,
wooden tops, ice skates, and dolls. They also created
toys from ordinary household materials that their
parents often discarded as junk. Toys and games in the
19th century taught children skills, morals, and good
social behavior. By the early 20th century, because
families depended less on children for labor, kids had
more free time. As a result, toymakers began producing
toys and games that weren't designed to educate, but
were strictly for fun.
Manufacturing
a Good Idea
There are two
companies located right here in Iowa that produce toys
nationwide. The first is The Ertl Company. In the
beginning, they began by making replicas of farm
equipment, making toys for the John Deere Company. By
the 1970s, they expanded into plastic model kits and
electronic products like tape recorders and children's
phonographs. Today, The Ertl Company manufactures dolls,
collectible animals, Star Trek model kits, and Dukes of
Hazzard model cars.
The Lansing
Company made Slik-Toys which were simple wooden cars and
trucks. During World War II, they made 30,000 toys
daily from scraps of wood only 10 to 12 inches long.
When the war ended and metal became available again, The
Lansing Company switched to aluminum because it was
sturdier than wood. While Slik-Toys can be found in
stores across the country, manufacturing has never left
Iowa.
The
Games People Play
In different
Iowa communities, ethnic games remained quite popular.
The Meskwaki children in Tama played games involving
moccasins and wooden cones and pins. Swedish immigrants
brought with them legends, stories, rhyming and singing
games. The Czechs in Cedar Rapids had a number of toys
and games that recalled their heritage. In the old days,
pioneers made puppets from wood. They also fashioned
toys from fabric, corn husks and clay, and made simple
instruments.
Mixing
Work with Pleasure
In
"Turning Work Into Play," we discuss the fact
that for many, combining work with pleasure drew people
together. Quilting, apple paring, and husking bees
brought neighbors closer. The goal of "bees"
was to finish the job, but people liked these work
socials because they could get together, talk, and play.
For men, skills such as hunting and fishing were
considered both work and play. Kids engaged in the sport
of these activities while acquiring food necessary for
the family.
For women,
patchwork quilts taught girls essential sewing skills.
Fabric scraps and worn clothing became patches in their
quilts. The pioneers of yesteryear used handpieced
quilts as warm blankets, furniture padding when moving,
and as makeshift walls in one-room houses. Quilts were
an artistic expression for pioneer women who could make
something old new again, something necessary into
something beautiful.
How
Does History Play into It?
Through the
years, we've considered toys and games as a form of
education as well as a way to have fun. Many toys and
games created today entertain and strengthen children's
imagination. Take Disney, for example. They discovered
they could make money by licensing their characters so
that they could appear, not just on screen, but as toys
and other items. And unlike older toys like G.I. Joe,
tanks, and machine guns which were directly linked to
the war effort, toy tie-ins with movies like Star Wars
enable youngsters to unleash their imagination.
Toys and games
aren't just kid stuff. They have been influenced by
history and have had a major cultural impact on society.
Can you imagine what life for kids (and adults) would
have been like without them?
Discussion
Questions
Pages
4-7
Toys
and Games Through Time: An overview of the development
of toys and games in recent history. Discussion
Questions: (1) If you had to develop a toy using
discarded "junk," what kind of toy would you
make? What kind of materials would you use? (2) In the
early 1900s, toys were made to teach children. What
could you learn about the kinds of toys made today? (3)
Do children today play any of the same games they did in
the early 1900s?
Pages
8-9
Iowa
Made Toys: Profile of two companies who manufacture toys
in Iowa. Discussion
Questions:
(1) If you were president of a toy company in Iowa,
where would you base
your
company? Why? (2) If you could produce a line of toys,
what would it be?
Pages
10- 11
Iowa's
Play Environment: The role that gender and socioeconomic
times played in the
development
of toys and games. Discussion Questions: (1) Are there
toys made
specifically
for girls? For boys? (2) If you grew up in the
Depression and had little
money,
what kind of toys would you play with? What sort of toys
would you want to play
with?
Pages
12-13
Play
Yesterday's Games Today: Explains a variety of games
played in the past: Hoops &
Sticks,
Fox & Geese, Ante Over. Discussion Questions: (1) Of
the games listed, which
do
you think was the most popular? (2) Think of a new game
you could play using at least two items from the list of
games discussed.
Page
14-15
Ethnic
Games: Discusses the sort of games played by Meskwakis,
Swedes, and Czechs.
Discussion
Questions: (1) Are you aware of any games from your
ethnic heritage? (2)
Which
of the ethnic games written about seem most interesting
to you? (3) Would you
prefer
ethnic games over more "traditional" games?
Page
16-17
Make
a Toy: Instructions on how to make a top.
Page
18
Be
a Diary: Entries detailing the kinds of toys and games a
young girl played in the 1800s.
Discussion
Questions: (1) Compare the toys and games from Sarah's
day with the sort we have today. (2) How do you think
Sarah's dolls differs from today's Barbie doll?
Page
19
Be
a Diary Detective: Questions asked about Sarah's diary.
Page
20-21
Turning
Work Into Play: Explains how old homesteaders combined
work with play. Discussion Questions: (1) What kinds of
activities would you suggest to bring a community
together? (2) Was the way in which those in the Amana
colonies combined work with pleasure essential to keep
their community together?
Page
22-23
History
Makers: Feature on Friday Fest Volunteers who helped
plan an event involving
many
games. Discussion Questions: (1) Would you volunteer for
Friday Fest? (2) If you
volunteered
to help with a certain game, what would it be? (3) What
could you learn from
volunteering?
Page
24-25
World
Events Impact Play: Discusses the way in which toys and
games have influenced us historically and culturally.
Discussion Questions: (1) Are "war" toys like
guns, tanks, and soldiers good for our society or not?
(2) How do you think Star Wars and other movie toys
sparks a child's imagination?
Pages
26-29
Red
Rover: Story of a girl who makes friends in a new school
by playing a game.
Discussion
Questions: (1) If you wanted to make friends with
someone in your school,
what
game would you suggest playing? (2) Name five different
games you enjoy and your
reasons
for playing them.
Pages
30-31
History
Mystery: A game of matching up marble terms with their
meanings.